Christian Lorenz Scheurer has worked on some of the most innovatives movies, games and commercials of the last years.
His range of projects reaches from architectural design for movies such as “The Fith Element” to the comcept art for “The Matrix” and “Titanic” to the fantastic dreamscape of “Dark City”, “Final Fantasy”, “Animatrix” and “The Golden Compass”.
He was involved in the visual definition of video games such as EA`s Spore, Mistwalker’s Lost Odyssey and Square’s Final Fantasy IX.
Venturing into other artistic projects, Christian has lent his unique vision to massive theme parks in Dubai, children’s bestselling book covers and original intellectual properties for animated film.
Watch the interview of the FMX when I met him after his speech! There will be soon Interview part II with Christian talking about his fascination for films and his process of inspiration and creation.
Today I found a great artist who shows what is possible in the crazy world between art, light and dance - enjoy watching! Yours Miss J.
Using projection mapping onto street furniture, a dandypunk travels through various fantastical worlds, interacting with strange characters and treacherous landscapes, in the hope of unfolding the secrets and learning the techniques from the ancient book of “The Alchemy of Light”.
A dandypunk exists to inspire and motivate creativity, non-conformity, whimsy, intense curiosity, do-it-yourself mentality and everyday eccentricity in everybody. The new weird.